Friday, October 31, 2008

Video Games!

A friend from work got Guitar Hero: World Tour yesterday, so I went over to try it out. My impressions of the game follow:

I have only played the original Guitar Hero, so I'm not overly familiar with the series. The opening was weird, I'm not sure if I like the whole cell animation thing for a rock game, but that's just a personal preference. It was a little confusing to navigate the menus initially, though once we got past that things were cool. I don't like the way the menus are setup in that the screen is always too busy. To be lame and put it into imaging science terminology the signal-to-clutter ratio was poor on most menu screens. They compressed the menus down to a thin column in the center while there was tons of shit going on around the margins. Not a fan, honestly.

Career Mode:
There is a career mode for single player and one for a band with the capability to create a band online. The setup for career mode is that you are presented with a wall of fliers that have setlists posted for the various gigs you currently have unlocked to play. The setlists range from 2-5 songs as far as I can tell. When you beat a gig, you get money and new gigs are added to the wall. I can't tell if there is any theme to the venues like in Rock Band, but we were only playing for a few hours and I was focused on getting used to the drum set. So far the career mode is interesting, but I'm not in the position to compare it with that of Rock Band yet.

Leveling Up:
Something that I haven't had a chance to read about yet is that there seems to be some sort of experience or skill level number to the left of players' names. This shows up after a song has ended and you see how everyone in the band did. I'm not sure what number means, but when it went up we assumed it meant we were fucking awesome. Yeah.

Setlist:
For all the talk of the glaring omissions from the Rock Band 2 setlist that are filled in the GH:WT list, I only found two songs that I really want to see on Rock Band 2: Hotel California and Band On The Run. Honestly, I really have no interest in playing The Joker. That one is my biggest conflict with most people, as so many people say they want it, but I don't understand why anyone thinks it's a good song. Just personal taste, I guess. Anyway, Beat It was kinda fun to play, too.

Instruments:
The guitar was pretty much the same as all the Guitar Hero guitars I've seen. The one difference, I think, is that there is a bar-shaped button perpendicular to the strum bar down past where your wrist sits while playing. This is to make initiating star power easier if you don't want to tilt the guitar and use its accelerometers. I thought it was a nice touch considering I'm that guy who always misses the first note after tilting the guitar for star power. That's why I always hit the 'select' button on the Rock Band controller, though I sometimes hit the 'start' button, pause the game, and piss everyone off. Sigh.
The drum set is where this game is significantly different from Rock Band, at least until I actually buy the new Rock Band 2 set. The drum set is setup with three for the toms (red, blue and green pads), while it has two elevated sensors for the hi-hat and cymbals (yellow and orange, respectively). The foot pedal shows up on the note sequence on screen as a purple horizontal bar. That's right, there are now FIVE colors to hit with the drum sticks plus the foot pedal. It was very interesting to get used to, especially when I would hit the red instead of yellow because I'm used to moving one pad over for yellow, not moving up. My issue with the way they made the cymbals. Instead of having two disks to hit, they're quarter disks. Imagine taking one of those metal disks used for cymbals, cutting a slice out of it that's one-quarter of the circle, then only hitting that. It's odd to say the least. I'm going to buy the new Rock Band 2 drum set and the cymbal expansions one of these days soon and do a comparison.

Now, still on the topic of drums but needing its own paragraph, I will discuss my major issue with the GH:WT drum set. We went through and did a thorough calibration for Angela's TV to get it right. Even after that I was having some serious problems with the drum set. It seemed like it was missing three of every four notes I was hitting on the red pad, but registering most of them on the yellow cymbal. I know the set is supposed to be velocity sensitive, but I wonder exactly how they implemented that in the game. I found that there was in fact a slight timing issue on my part, but even after correcting that I had to really slam the main drum pads to get anything to register on most songs. It looks like the velocity sensitivity is used to to provide a threshold to the registration of the notes in the game so you have to hit at their desired velocity. What the fuck? And there's really no indication of how hard you have to hit until you start missing notes and say "oh, fuck, I guess it's time to smack the shit out of this bitch". I understand the desire to make it more realistic, but this is absurd. I was spending so much of my concentration trying make sure I remembered to hit the pads hard enough I wasn't able to keep up with note changes. 75% on medium?!? Come on, now, that shit's weak. By the end of the evening I was able to hit the pads hard enough to register about 85% of my notes, but it still took a serious bit of fun out of it. If I was looking for the most realistic drumming experience I would buy a fucking drum set and learn to play! Sigh, I'll get off my soap box now.

All in all, I'd say they did a pretty good job for a first run of this Guitar Hero version of the full band video game, but I think they need to improve some things. The current run of this game is definitely not up to my tastes enough to justify spending $200 on another music game, but I don't think I would do that even if the game was spooge-inducingly amazing.

2 comments:

techcommdood said...

I'd like to try that at some point but yeah, I'm not spending that much on a whole OTHER band music game. I've made my investment in Rock Band. I may upgrade the drums if RH2 is much better than the first, but no more $160+ purchases on a full kit for me. Have you seen the compatibility chart?
http://www.joystiq.com/Instrument-Compatibility-Matrix/

darknova306 said...

Dude, you should probably buy a new drum set anyway, considering how poor its sensitivity is now. Also, the drum silencer pads they have to go on the drum set help cushion it from getting the fuck beat out of it. I'll probably buy the RB2 drum set soon and let you know how it is.

That compatibility list is nice. Seems like all you really need to do is get a hold of a GH:WT disk and use the RB2 instruments. Sounds like a good weekend rental or something like that.